Grand Hall - Ruins and Camera Mapping
Here’s a little piece using Ruins to create the shatter and simulation. I used Maya over Nuke to do the camera mapping as I was experimenting with using alpha to mask section of the mapping. I must say if I wasn’t experimenting Nuke would have been my first choice for mapping, simple due to more real time control. All the post / warp effect were implemented via Nuke. Anyhow here it is. A break down will follow soon
Old City - Camera Mapping
Moving on from the last post below is a fully rendered and composited version of the matte painting. To give the illusion of it not being a still image I added some ash like particles flying though the air. It needs works, but the idea is coming along.
Matte Painting - Old City
Ok so it’s not a painting but it’s a Photoshop job.
I am currently in the process of turning this into a 3d shot, and its coming along very nicely indeed. I’m working at 3 times HD, so I have a lot of pixels to work with and the clean up of the original image is made a bit easier (removing people mainly).
Read on to see the original
