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Grand Hall - Ruins and Camera Mapping

Here’s a little piece using Ruins to create the shatter and simulation. I used Maya over Nuke to do the camera mapping as I was experimenting with using alpha to mask section of the mapping. I must say if I wasn’t experimenting Nuke would have been my first choice for mapping, simple due to more real time control. All the post / warp effect were implemented via Nuke. Anyhow here it is. A break down will follow soon 

Old City - Camera Mapping


Moving on from the last post below is a fully rendered and composited version of the matte painting. To give the illusion of it not being a still image I added some ash like particles flying though the air. It needs works, but the idea is coming along.

Camera Mapping Test

Here a little camera mapping test. The image consists of photshoped images. Then I projected it on geometry in Maya. These were rendered out and then composited in Nuke. I went on then to import the geometry and camera in Nuke and did some further 2.5D compositing of the atmospherics. 


Programs Used Compositing: Nuke
Camera Mapping/Rendering: Maya
Image Manipulation: Photoshop
Video Conversion: After Effects