Grand Hall - Ruins and Camera Mapping
Here’s a little piece using Ruins to create the shatter and simulation. I used Maya over Nuke to do the camera mapping as I was experimenting with using alpha to mask section of the mapping. I must say if I wasn’t experimenting Nuke would have been my first choice for mapping, simple due to more real time control. All the post / warp effect were implemented via Nuke. Anyhow here it is. A break down will follow soon
N-Shatter and PhysX Rigid Bodies
After recently acquiring the Physx rigid body plug-in for Maya along with Ruins I went ahead and had a play with it. All I can say is, even though Physx rigid bodies systems does now have a lot of what Maya’s system does e.g. feilds, it simulates so much better.
Also Nshatter’s Ruins proved to be superb at what it does best, shattering the hell out of geometry. Probably the best one I’ve used so far.
Also Nshatter’s Ruins proved to be superb at what it does best, shattering the hell out of geometry. Probably the best one I’ve used so far.
Rigis Bodies Simulation : Physx
Shatter Script: Nshatter Ruins
Shader: Mental Ray Material X
Render:Mental Ray
Compositing Software:Nuke