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War Axe

WIP - Desc To Come. War Axe  
 
 

Read on to see the original 

Ultimate Soldier

WIP - Desc To Come The Ultimate Soldier

 

Read on to see the original 

Urban Street Shot

WIP: The plan for this shot was to have an urban street based on current architecture but then fast forward the year it existed in by say 50-100 years. That way I can add in modern little touches here and there. Check out the rest of the post for the inspiration

This is another piece I'm posting purely so I'm forced to finish it off, otherwise I'll be left in shame for posting a half ass piece.

 


Grand Hall - Ruins and Camera Mapping

Here’s a little piece using Ruins to create the shatter and simulation. I used Maya over Nuke to do the camera mapping as I was experimenting with using alpha to mask section of the mapping. I must say if I wasn’t experimenting Nuke would have been my first choice for mapping, simple due to more real time control. All the post / warp effect were implemented via Nuke. Anyhow here it is. A break down will follow soon 

Old City - Camera Mapping


Moving on from the last post below is a fully rendered and composited version of the matte painting. To give the illusion of it not being a still image I added some ash like particles flying though the air. It needs works, but the idea is coming along.

Matte Painting - Old City

Ok so it’s not a painting but it’s a Photoshop job. I am currently in the process of turning this into a 3d shot, and its coming along very nicely indeed. I’m working at 3 times HD, so I have a lot of pixels to work with and the clean up of the original image is made a bit easier (removing people mainly).

Read on to see the original 

Camera Mapping Test

Here a little camera mapping test. The image consists of photshoped images. Then I projected it on geometry in Maya. These were rendered out and then composited in Nuke. I went on then to import the geometry and camera in Nuke and did some further 2.5D compositing of the atmospherics. 


Programs Used Compositing: Nuke
Camera Mapping/Rendering: Maya
Image Manipulation: Photoshop
Video Conversion: After Effects

Born In The Ghetto

When I was ill a few days ago with I decided to try and do something constructive whilst in my ill state. So I spent the day making this shot. 
I dont really know what it means but the concept artist at work said it lets the viewer make up their own little story so I think I'm going to go with that.

Any how it was a nice little piece which let me get to touch all on aspect of creation e.g. modelling, fluids, rendering, compositing, texturing and lighting.  
 

Read on for a look at the elements that make up this shot 

N-Shatter and PhysX Rigid Bodies

After recently acquiring the Physx rigid body plug-in for Maya along with Ruins I went ahead and had a play with it. All I can say is, even though Physx rigid bodies systems does now have a lot of what Maya’s system does e.g. feilds, it simulates so much better. 

Also Nshatter’s Ruins proved to be superb at what it does best, shattering the hell out of geometry. Probably the best one I’ve used so far. 


Rigis Bodies Simulation : Physx
Shatter Script: Nshatter Ruins
Shader: Mental Ray Material X
Render:Mental Ray
Compositing Software:Nuke

Texture Extraction - Luminosity Key

Working on VFX in the gaming industry requires the skill to extract interesting parts of textures from assets like photos. So here I’m using a luminosity key to do exactly that. This isn’t rendered through the engine but it’s the same concept.

 

Read on for a break down of how I do it


ProtoType - 01


Like usual, with my CG sessions I do after work, I thought I would start on something and see where it goes. So I jumped into Mudbox to begin modelling some kind of soldier in armour. Whilst modelling I came across the idea of a prototype robot (E.g. the first of its kind), maybe even a terminator. This idea then spawned into a shot of a factory that had robot assembling these terminators.

To be continued - I have an idea for a full blown shot of the factory

Modelling -Mudbox
Rendering - Maya - Mental Ray
Shader - Mental Ray Material X
 
Small Break Down 

Juggernaut

Here is a quick bit of modeling i did, it was supposed to be Max Payne 3, but like usual my mind ran away with me and it became the juggernaut!



Short Film Story Board

So me and a few people have began to deveop a short film. He are a few shots from the story board

Bane


So I started to work on my version of bane. I really wanted to take on bane but put my twist to and add my own flare. The first task was to make the mask look good then the body would follow. Bane has several outfits which appear in the batman movie, so I was going to use these out fit but mix in some of my own style.

Before the recent batman movie, bane has all ways been a huge chunk of muscle, knowing this made me want to apply a fraction of this to this model. More to come soon I hope (lets see how hardcore work is)





Lime - It started as a joke

After making the site and blog I thought to my self what a funny play on words "lime litton" and how wonderful my little avatar was
But some strange things started to happen.

I looked at my bed sheets.....Lime
Then I looked at my laundry basket...Lime.
Even when i grabbed my towel to go for a shower.. Lime
And now I’m keeping a keen eye what else lime has leaked into my life.

Buy hey it could be worse - everything could be pink :P

(PS I think it’s good I’m one of the few people keeping Lime alive for every one!!)

The Lego Brick Money Cant Buy - But Sweat and Tears Can

So after completing my first every game title, I got my rare Lego brick. Of course, I had to get a villain


Welcome to the blog

So here we are, the blog, this blog will give you an insight to how i do some of my work, its opens to talks etc