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Grand Hall - Ruins and Camera Mapping

Here’s a little piece using Ruins to create the shatter and simulation. I used Maya over Nuke to do the camera mapping as I was experimenting with using alpha to mask section of the mapping. I must say if I wasn’t experimenting Nuke would have been my first choice for mapping, simple due to more real time control. All the post / warp effect were implemented via Nuke. Anyhow here it is. A break down will follow soon 

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