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N-Shatter and PhysX Rigid Bodies

After recently acquiring the Physx rigid body plug-in for Maya along with Ruins I went ahead and had a play with it. All I can say is, even though Physx rigid bodies systems does now have a lot of what Maya’s system does e.g. feilds, it simulates so much better. 

Also Nshatter’s Ruins proved to be superb at what it does best, shattering the hell out of geometry. Probably the best one I’ve used so far. 


Rigis Bodies Simulation : Physx
Shatter Script: Nshatter Ruins
Shader: Mental Ray Material X
Render:Mental Ray
Compositing Software:Nuke

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